// ---- Created with 3Dmigoto v1.3.16 on Sun Oct 06 20:55:19 2019
cbuffer cb0 : register(b0)
{
  float4 cb0[4];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : ATTRIBUTE3,
  float4 v1 : ATTRIBUTE0,
  out float4 o0 : ATTRIBUTE3,
  out float2 o1 : ATTRIBUTE4,
  out float4 o2 : SV_Position0)
{
  o0.xyzw = v0.xyzw;
  o1.x = dot(v1.xyzw, cb0[2].xyzw);
  o1.y = dot(v1.xyzw, cb0[3].xyzw);
  o2.x = dot(v1.xyzw, cb0[0].xyzw);
  o2.y = dot(v1.xyzw, cb0[1].xyzw);
  o2.zw = float2(0,1);
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Sun Oct 06 20:55:19 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// ATTRIBUTE                3   xyzw        0     NONE   float   xyzw
// ATTRIBUTE                0   xyzw        1     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// ATTRIBUTE                3   xyzw        0     NONE   float   xyzw
// ATTRIBUTE                4   xy          1     NONE   float   xy
// SV_Position              0   xyzw        2      POS   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[4], immediateIndexed
dcl_input v0.xyzw
dcl_input v1.xyzw
dcl_output o0.xyzw
dcl_output o1.xy
dcl_output_siv o2.xyzw, position
mov o0.xyzw, v0.xyzw
dp4 o1.x, v1.xyzw, cb0[2].xyzw
dp4 o1.y, v1.xyzw, cb0[3].xyzw
dp4 o2.x, v1.xyzw, cb0[0].xyzw
dp4 o2.y, v1.xyzw, cb0[1].xyzw
mov o2.zw, l(0,0,0,1.000000)
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
